When One Does What One Must


Well the weekend has come and gone, and here I sit weak and weary facing a Monday morning. Which really isn’t all that bad, I had a good weekend of gaming so Monday begins with a smile on my face.

So I am sure you are sitting on the edge of your seat waiting to hear the results of my last post, whether I played 1866: The Struggle for Supremacy in Germany or Red Poppies Campaigns: The Battles for Ypres. Well Red Poppies won out, we actually played two games of it. I first played the Germans who are the attackers that have to get across the trenches into the green fields beyond and take objective high ground and village hexes. I did not rather poorly, there were some early German victories taking small sections of the British lines but were quickly lost when British reinforcements came up.

We decided to try again but switched sides. This time the Germans under Tim’s command fared much better, however because we are focusing so much on getting rules right we didn’t really concentrate on the victory conditions and he had the British trench but not the objective hexes which were the highest elevation points (he got a lot of them but they were only one point each) and villages (villages were three points each), he only controlled one of the eight or nine village hexes and technically lost.

I think if he had realized the victory conditions better it would have been a much more interesting contest as we would have been fighting and maneuvering away from the trenches.

To give some background we were playing the YS Scenario 3, Unfrozen at Frezenberg:

After gassing French and Canadian troops on the northern edge of the Ypres salient (off the north edge of the game map), German units attacked the British-held center at Frezenberg Ridge on May 8. Britain’s 27th and 28th divisions fought tenaciously but yielded on the first day under heavy German pressure. Note: This scenario is simply the first Attacker scenario from Campaign Game 2 repackaged so that players can run a full map slug fest without a Campaign Game.

I recommend this scenario if you are experienced enough to know the game and want something bigger than just a few units on the map. It can be played in a four or five hours with experienced player(s) and I think and very good representation of the game systems at work without have to play the entire campaign.

Tim & I Red Poppies1

This is a little picture write up Tim did after the game.

That sums up my playing of Red Poppies Campaigns. I’ll be working on finishing up the first session of The Greatest Day:  Sword, Juno, and Gold Beaches this week and will hopefully be playing the second session this coming weekend.

Till then stay out of my ZoC.


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